Авто спавнер minefactory reloaded
Как сделать авто спавнер в майнкрафт
Auto-Spawner | |
---|---|
| |
Name | Auto-Spawner |
Source Mod | MineFactory Reloaded |
ID Name | |
Type | Block |
Stackable | Yes (64) |
Blast Resistance | 7.5 |
Hardness | 1.5 |
Energy | 32,000 RF |
Solid | Yes |
Transparent | No |
Affected by Gravity | No |
Emits Light | No |
Flammable | No |
Required Tool | |
The Auto-Spawner is a machine from MineFactory Reloaded which can spawn creatures when supplied with power, Essence, and a Safari Net storing a captured mob. Like any other powered MineFactory Reloaded block, it may take either IndustrialCraft 2 ‘s EU power (at any voltage), BuildCraft’s MJ, Universal Electricity power or COFHs’ Redstone Flux.
Its single slot is used to store the Safari Net. Mobs stored in a Safari Net (Single Use) will not work in the Auto-Spawner. While the block itself is not especially expensive nor difficult to produce, it does compensate for this by requiring a large amount of energy per spawn. Additionally, it requires Essence to run. 150 mB of Essence are required per spawn (500 mb for exact copy), while the Grinder only generates 100 mB per mob, meaning that, when using a Grinder, essence from three mobs is required to spawn two mobs with the Auto-Spawner.
In newer versions however, the auto-spawner as well as the grinder received some balance updates, as a player could easily exploit the spawner with sewers and fake players / Melee Turtle combo, giving more essence back than what was required to spawn the mob in the auto-spawner. The grinder now gives the same essence as a melee turtle, or fake-player kill. In the newer version, the amount of essence to spawn a mob varies with the work units required by the machine, which in turn varies based on the mob.
One work unit equals 10 mB of mob essence and 600 RF as of 2.8.0RC3-591 there is extra energy cost of spawning an entity (+600RF), this might be a bug
so to spawn two cows it would take 26 * 600 + 600 + 26 * 600 + 600 = 32400 RF 26 * 10mB + 26 * 10mB = 520 mB of essence Here are a few tested mobs with the newer version of MFR (average value after 100 entities)
Mob | grinder (mB*) | average (mB*) | auto-spawner (mb and rf) | normal (wu*) | exact copy (wu*) |
---|---|---|---|---|---|
Creeper | 332 | — | 530mb+32400rf | 53 | 266 |
Skeleton | 400-532 | 486.6 | 860mb+69600rf | 86 | 433 |
Spider | 332 | — | 530mb+32400rf | 53 | 266 |
Zombie | 332 | — | 530mb+32400rf | 53 | 266 |
Enderman | 332 | — | 530mb+32400rf | 53 | 266 |
Cow | 66-200 | 133.3 | 260mb+16200rf | 26 | 133 |
Villager | — | — | 260mb+16200rf | 26 | 133 |
Blaze | 666 | — | 930mb+75200rf | 93 | 466 |
Blizz | 666 | — | 930mb+75200rf | 93 | 466 |
Mili-buckets of mob essence*
For the Auto-Spawner to function, enough room has to be provided for the mob type in the Safari Net to spawn. A 9x9x5 room (with the spawner in the center on the floor) is large enough to hold most mob types, and will ensure that they do not escape.
The auto-spawner itself has an area of effect of 9 × 9 × 3 (1 block above the spawner, 1 below), meaning that you would need a 9 × 9 × 3 room to spawn say, bats without any escaping.
It is possible to construct a fully automatic mob farm using the Auto-Spawner and other MineFactory Reloaded machines. Auto-Spawners can be used as a mob source and Conveyor Belts can transport the mobs to a Grinder, which will kill the mobs and collect their drops and essence. The essence can then either be used to supply more Auto-Spawners or an Auto-Enchanter.
Auto-Spawner has no known uses in crafting.
If Melee Turtles, Autonomous Activators (with unbreakable weapons such as reinforced X on tinkers’ construct broadswords) or other experience orb dropping machines are used to grind the mobs and these experience orbs are converted to mob essence by a Sewer, the Sewer generates 500 to 800 mB mob essence per mob. This means that, even if the Auto-Spawner is making exact copies, enough mob essence is generated to sustain the Auto-Spawner. This is fixed in newer versions.
Auto-Spawner
The Auto-Spawner is a machine from MineFactory Reloaded which can spawn creatures when supplied with power, Essence, and a Safari Net storing a captured mob. Like any other powered MineFactory Reloaded block, it may take either IndustrialCraft 2 ‘s EU power (at any voltage), BuildCraft’s MJ, Universal Electricity power or COFHs’ Redstone Flux.
Its single slot is used to store the Safari Net. Mobs stored in a Safari Net (Single Use) will not work in the Auto-Spawner. While the block itself is not especially expensive nor difficult to produce, it does compensate for this by requiring a large amount of energy per spawn. Additionally, it requires Essence to run. 150 mB of Essence are required per spawn (500 mb for exact copy), while the Grinder only generates 100 mB per mob, meaning that, when using a Grinder, essence from three mobs is required to spawn two mobs with the Auto-Spawner.
In newer versions however, the auto-spawner as well as the grinder received some balance updates, as a player could easily exploit the spawner with sewers and fake players / Melee Turtle combo, giving more essence back than what was required to spawn the mob in the auto-spawner. The grinder now gives the same essence as a melee turtle, or fake-player kill. In the newer version, the amount of essence to spawn a mob varies with the work units required by the machine, which in turn varies based on the mob.
One work unit equals 10 mB of mob essence and 600 RF as of 2.8.0RC3-591 there is extra energy cost of spawning an entity (+600RF), this might be a bug
so to spawn two cows it would take 26 * 600 + 600 + 26 * 600 + 600 = 32400 RF 26 * 10mB + 26 * 10mB = 520 mB of essence Here are a few tested mobs with the newer version of MFR (average value after 100 entities)
Mob | grinder (mB*) | average (mB*) | auto-spawner (mb and rf) | normal (wu*) | exact copy (wu*) |
---|---|---|---|---|---|
Creeper | 332 | — | 530mb+32400rf | 53 | 266 |
Skeleton | 400-532 | 486.6 | 860mb+69600rf | 86 | 433 |
Spider | 332 | — | 530mb+32400rf | 53 | 266 |
Zombie | 332 | — | 530mb+32400rf | 53 | 266 |
Enderman | 332 | — | 530mb+32400rf | 53 | 266 |
Cow | 66-200 | 133.3 | 260mb+16200rf | 26 | 133 |
Villager | — | — | 260mb+16200rf | 26 | 133 |
Blaze | 666 | — | 930mb+75200rf | 93 | 466 |
Blizz | 666 | — | 930mb+75200rf | 93 | 466 |
Mili-buckets of mob essence*
For the Auto-Spawner to function, enough room has to be provided for the mob type in the Safari Net to spawn. A 9x9x5 room (with the spawner in the center on the floor) is large enough to hold most mob types, and will ensure that they do not escape.
The auto-spawner itself has an area of effect of 9 × 9 × 3 (1 block above the spawner, 1 below), meaning that you would need a 9 × 9 × 3 room to spawn say, bats without any escaping.
Contents
Uses [ edit ]
It is possible to construct a fully automatic mob farm using the Auto-Spawner and other MineFactory Reloaded machines. Auto-Spawners can be used as a mob source and Conveyor Belts can transport the mobs to a Grinder, which will kill the mobs and collect their drops and essence. The essence can then either be used to supply more Auto-Spawners or an Auto-Enchanter.
Auto-Spawner
The Auto-Spawner is a machine from MineFactory Reloaded which can spawn creatures when supplied with power, Mob Essence and a Re-UsableSafari Net storing a captured mob. Like any other powered MineFactory Reloaded block, it may take either IndustrialCraft 2’s EU power (at any voltage), BuildCraft’s MJ, or Universal Electricity power.
Its single slot is used to store the Re-UsableSafari Net. Mobs stored in a Safari Net (Single Use) will not work in the Auto-Spawner. While the block itself is not especially expensive nor difficult to produce, it does compensate for this by requiring a large amount of energy per spawn. Additionally, it requires Essence to run. 150 mB of Essence are required per spawn (500 mb for exact copy), while the Grinder only generates 100 mB per mob, meaning that essence from three mobs is required to spawn two mobs with the Auto-Spawner.
For the Auto-Spawner to function, enough room has to be provided for the mob type in the Safari Net to spawn. A 9x9x5 room (with the spawner in the center on the floor) is large enough to hold most mob types, and will ensure that they do not escape.
The auto-spawner itself has an effective range of 9x9x3 (1 block above the spawner, 1 below), meaning that you would need a 9x9x3 room to spawn any mob smaller than that without any escaping.
It is possible to construct a fully automatic mob farm using the Auto-Spawner and other MFR machines. Auto-Spawners can be used as a mob source and Conveyor Belts can transport the mobs to a Grinder, which will kill the mobs and collect their drops and essence. The essence can then either be used to supply more Auto-Spawners or an Auto-Enchanter.
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Info about Minefactory Reloaded Auto Spawner
MineFactory Reloaded. The Auto-Spawner is a machine from the MineFactory Reloaded mod (as of Tekkit Lite v0.6.1). The machine uses Mob Essence created from a Grinder (MFR) as well as Minecraft Joules (BuildCraft power) to automatically spawn mobs or creatures.
Does the minefactory Reloaded auto-spawner support infinite mob spawning?
I have a question regarding the MineFactory Reloaded Auto-Spawner. It seems in the 1.6.4 version of the mod there was a way to create essentially infinite mob spawning by recycling the XP from the mobs (done by using other blocks from other mods). However, this does not seem to be the case anymore.
What is an auto spawner in Tekkit?
The Auto-Spawner is a machine from the MineFactory Reloaded mod (as of Tekkit Lite v0.6.1). The machine uses Mob Essence created from a Grinder (MFR) as well as Minecraft Joules (BuildCraft power) to automatically spawn mobs or creatures.
How do you use the auto spawner in Safari net?
Once you have captured the mob in the Safari Net, place it in the Auto-spawner (in the only available slot). When powered and supplied with Mob Essence the Auto-spawner will create the selected mob as long as it has met both the necessary essence and power requirements.
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MineFactory Reloaded
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MineFactory Reloaded is a mod created by PowerCrystals, which is currently being maintained by skyboy026. This mod adds numerous machines into the game as well as some new items, a new type of Rubber Tree, and the Precision Sledgehammer (a new type of tool for manipulating blocks similar to the Wrench and other miscellaneous things). All machines in this mod can be powered by MJ, EU, or RF. RF is by far the easiest and best way to power them. Support was added for RF in the mod version for MC 1.6.4. The equality is 1EU = 4RF = 0.4MJ
When looking at the interface for machines in this mod, there are three bars to the right. The first one, with the red lightning bolt, shows excess power contained in the machine. Maxing this out won’t damage the machine. The second bar, with the green up arrow, shows the progress towards the machine’s work. The third bar, with the blue ZZ symbol, is a sleep timer. If the machine is powered, but has nothing to do, it will sleep for a while to conserve server resources.
The mechanisms added by this mod have a very wide variety of uses, including many automations, such as ore generation or mob farms.