Фоллаут 4 автомобили мод
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Drivable Cars Redux
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Drivable Cars spawn in Commonwealth, Far Harbor and Nuka World. Please make sure to read the description.
Drivable Cars spawn in Commonwealth and Far Harbor. Please make sure to read the description.
Drivable Cars spawn only in Commonwealth. Please make sure to read the description.
Drivable Cars don’t spawn anywhere at all and have to be built. Please make sure to read the description.
Drivable Cars spawn in Commonwealth and Nuka World. Please make sure to read the description.
Optional files
If your car randomly stops after a brief ride, this one is guaranteed to fix it for you. Overwrites CarAddon4.esp.
Old files
If your car randomly stops after a brief ride, this one is guaranteed to fix it for you. Overwrites CarAddon4.esp.
If your car randomly stops after a brief ride, this one is guaranteed to fix it for you. Overwrites CarAddon4.esp.
Drivable Cars spawn in Commonwealth, Far Harbor and Nuka World.
Drivable Cars spawn in Commonwealth, Far Harbor and Nuka World.
Drivable Cars spawn in Commonwealth, Far Harbor and Nuka World.
Drivable Cars spawn in Commonwealth, Far Harbor and Nuka World.
Drivable Cars spawn in Commonwealth, Far Harbor and Nuka World.
Drivable Cars spawn in Commonwealth, Far Harbor and Nuka World. Please make sure to read the description.
Drivable Cars spawn in Commonwealth, Far Harbor and Nuka World.
Drivable Cars spawn in Commonwealth, Far Harbor and Nuka World.
Drivable Cars spawn in Commonwealth, Far Harbor and Nuka World.
Drivable Cars spawn in Commonwealth, Far Harbor and Nuka World.
Drivable Cars spawn in Commonwealth, Far Harbor and Nuka World.
Drivable Cars spawn in Commonwealth, Far Harbor and Nuka World.
Drivable Cars spawn in Commonwealth and Far Harbor.
Drivable Cars spawn in Commonwealth and Far Harbor.
Drivable Cars spawn in Commonwealth and Far Harbor.
Drivable Cars spawn in Commonwealth and Far Harbor.
Drivable Cars spawn in Commonwealth and Far Harbor.
Drivable Cars spawn in Commonwealth and Far Harbor. Please make sure to read the description.
Drivable Cars spawn in Commonwealth and Far Harbor.
Drivable Cars spawn in Commonwealth and Far Harbor.
Drivable Cars spawn in Commonwealth and Far Harbor.
Drivable Cars spawn in Commonwealth and Far Harbor.
Drivable Cars spawn in Commonwealth and Far Harbor.
Drivable Cars spawn in Commonwealth and Far Harbor.
Drivable Cars spawn only in Commonwealth.
Drivable Cars spawn only in Commonwealth.
Drivable Cars spawn only in Commonwealth.
Drivable Cars spawn only in Commonwealth.
Drivable Cars spawn only in Commonwealth.
Drivable Cars spawn only in Commonwealth. Please make sure to read the description.
Drivable Cars spawn only in Commonwealth.
Drivable Cars spawn only in Commonwealth.
Drivable Cars spawn only in Commonwealth.
Drivable Cars spawn only in Commonwealth.
Drivable Cars spawn only in Commonwealth.
Drivable Cars spawn only in Commonwealth.
Drivable Cars don’t spawn anywhere at all and have to be built.
Drivable Cars don’t spawn anywhere at all and have to be built.
Drivable Cars don’t spawn anywhere at all and have to be built.
Drivable Cars don’t spawn anywhere at all and have to be built.
Drivable Cars don’t spawn anywhere at all and have to be built.
Drivable Cars don’t spawn anywhere at all and have to be built. Please make sure to read the description.
Drivable Cars don’t spawn anywhere at all and have to be built.
Drivable Cars don’t spawn anywhere at all and have to be built.
Drivable Cars don’t spawn anywhere at all and have to be built.
Drivable Cars don’t spawn anywhere at all and have to be built.
Drivable Cars don’t spawn anywhere at all and have to be built.
Drivable Cars don’t spawn anywhere at all and have to be built.
Drivable Cars spawn in Commonwealth and Nuka World.
Drivable Cars spawn in Commonwealth and Nuka World.
Drivable Cars spawn in Commonwealth and Nuka World.
Drivable Cars spawn in Commonwealth and Nuka World.
Drivable Cars spawn in Commonwealth and Nuka World.
Drivable Cars spawn in Commonwealth and Nuka World. Please make sure to read the description.
Drivable Cars spawn in Commonwealth and Nuka World.
Drivable Cars spawn in Commonwealth and Nuka World.
Drivable Cars spawn in Commonwealth and Nuka World.
Drivable Cars spawn in Commonwealth and Nuka World.
Drivable Cars spawn in Commonwealth and Nuka World.
Drivable Cars spawn in Commonwealth and Nuka World.
Additional cars, from Vehicle Overhaul, made by Quaz, edited by LimitlessBricks and Shadowliger.
Additional cars, from Vehicle Overhaul, made by Quaz30 and Diegonom, edited by LimitlessBricks and Shadowliger.
Additional cars, from Vehicle Overhaul, made by Quaz, edited by LimitlessBricks and Shadowliger.
Additional cars, from Vehicle Overhaul, made by Quaz30 and Diegonom, edited by LimitlessBricks and Shadowliger.
Additional cars, from Vehicle Overhaul, made by Quaz, edited by LimitlessBricks and Shadowliger.
Additional cars, from Vehicle Overhaul, made by Quaz, edited by LimitlessBricks and Shadowliger.
Additional cars, from Vehicle Overhaul, made by Quaz30 and Diegonom, edited by LimitlessBricks and Shadowliger.
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Vehicles
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Increases the health of Vertibirds and their Pilots. They should get shot down less, now.
Increases the health of Vertibirds and their Pilots. They should get shot down less, now.
This mod add a fully driveable motorcycle in the Commonwealth
This mod add a fully driveable motorcycle in the Commonwealth
APC or Armoured Personnel Carrier is a mod that adds a “mobile” home into the game. You can travel between 8 key locations (even in Survival) distributed evenly across the map. It uses fuel to do so no immersion breaking in this mod. Additionally it features its own custom interior which consists of few buildable work benches, plenty of contain
APC or Armoured Personnel Carrier is a mod that adds a “mobile” home into the game. You can travel between 8 key locations (even in Survival) distributed evenly across the map. It uses fuel to do so no immersion breaking in this mod. Additionally it features its own custom interior which consists of few buildable work benches, plenty of contain
Fallout 4 «Управляемые Автомобили Redux»
1.распаковать Архив в D:\Program Files (x86)\Fallout 4\Data
2.актевироваить в NMM.
УПРАВЛЯЕМЫЕ АВТОМОБИЛИ: REDUX
О компании:
в основном римейк управляемых автомобилей Vanilla. Добавляет много управляемых автомобилей. Существует управляемая версия каждого отдельного автомобиля vanilla и некоторые новые тоже (новые включены в MoreCars).Это значительно более продвинутая версия по сравнению с оригинальным модом.
Новые возможности:
вращающиеся шины!
Возможность хранить ваши вещи в багажнике!
Рабочие фары, автоматически включенные ночью!
Управляемые автомобили появляются в Содружестве и, возможно, в Far Harbor и Nuka World.
Изменения / переделки:
компаньоны занимают пассажирское место автоматически!
Строительство теперь требует науки 2.
Все известные ошибки из оригинала теперь исправлены!
Приобретение:
ряд управляемых автомобилей можно найти по всему Содружеству, Far Harbor и Nuka World. Их довольно трудно найти из-за того, что они почти неотличимы от обычных неуправляемых.
Управляемые автомобили также могут быть построены в расчетном цехе. Это требует наука 2 перк, чтобы построить их. (Если новая категория не отображается для вас, перейдите в другое место)
Список Транспортных Средств (MoreCars):
Атомный V-8 Купе, сделано компанией Quaz30
пикап, сделано компанией Quaz30
Военный Пикап, сделано компанией Quaz30
Пикап молочника, сделано компанией Quaz30
Купе, сделано компанией Quaz30
Купе, сделано Quaz30 и Diegonom
Перехватчик, сделано компанией Quaz30
Полицейский Седан, сделанный Quaz30, отредактированный безграничными кирпичами
Такси Универсал, сделанный Quaz30, отредактированный безграничными кирпичами
Скорая помощь, сделано Quaz30, отредактировано мной
пожарная машина, сделано компанией Quaz30
мусоровоз, сделано компанией Quaz30
военный грузовик, сделано компанией Quaz30
Бортовая Тележка, сделанный Quaz30, и мной
Таких автомобилей не встретишь в мире.
Новое в 1.1.3!
Улучшена анимация колес и подвески.
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About this mod
Перевод на русский язык мода Auto Mines. Мод добавляет на просторы Содружества автоматические мины.
Nexus requirements
Credits and distribution permission
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
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Version 1.2
Version 1.1
Перевод описания оригинального мода:
Мод добавляет новые автономные мины! «Дженерал Атомикс Интернешнл» создала прототипы этих мин в качестве прямого ответа на китайские паучьи мины (которые можно увидеть в DLC «Операция Анкоридж» для Fallout 3).
Маленькие мины можно создавать, бросать, подбирать и так далее. Вы даже можете получить одну из них в качестве компаньона. Подробнее читайте в разделе «How to Play» ниже.
Мины должны быть изготовлены в химлаборатории в разделе АВТО-МИНЫ, но только после того, как вы обнаружите одну из них в здании «Посейдон Энерджи» в юго-восточном углу карты.
Эту мину можно найти в комнате с главной наградой квеста и Коротышкой, на верхних этажах.
Для консольных команд: help mine 4 weap
Как использовать:
Экипируйте и бросайте их, как обычные мины. Если цель не будет найдена, мина будет держаться рядом с вами, пока цель не будет обнаружена. После чего она пойдет к ней.
Активируйте мину, чтобы забрать ее обратно, но это возможно только в том случае, если она еще не зафиксировалась на цели.
ПЛЮСЫ:
-Автономность
-Скрытность, их убийства не выдают вас
-Будет оставаться рядом с вами до тех пор, пока не появится цель
МИНУСЫ:
-Вы не получаете опыта за их работу
-В то время как вы и ваш компаньон(ы) не являетесь мишенями, любые другие NPC могут ими стать, и даже не враждебные.
-Вы можете попасть под атаку, получив урон от взрыва
Устанавливается так же, как и любой другой мод. Никаких требований к DLC или модам. Установите с помощью NMM/Vortex или включите через меню модов в Fallout 4.
Совместимость с ванилью: Этот мод вносит постоянные изменения в интерьер «Посейдон Энерджи». Но не ломает прекомбинации.
Совместимость с модами: Если вы сделали патч для модов (Horizon, AWKR или любого другого) свяжитесь со мной, чтобы я мог разместить ссылки ниже.
Для авторов модов: Этот мод использует «AUMN» в качестве сокращения для всех идентификаторов форм и путей к файлам.
Доступные патчи:
Патч для AWKCR и VIS-G!
Зацените Facebook и Twitter NeeherMods, я публикую обновления по проектам и прочее каждую среду!
Примечание переводчика:
Приглашаю вас на русскоязычный сервер в дискорде, посвященный моду Horizon. На нем вы можете обсуждать с другими игроками Горизонт и другие моды для Fallout 4, а так же просто сам Fallout 4 и другие игры и моды. Там же вы найдете патчи и паки для Горизонта, которые не были выложены на нексус и другие ресурсы, а так же делится своим мнением о них и указывать на недоработки и баги. Добро пожаловать:
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Auto Mines
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About this mod
Throw down autonomous mines that seek out their target and self destruct. Never walk alone.
This mod does not have any known dependencies other than the base game.
Mods requiring this file
Credits and distribution permission
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
Translations available on the Nexus
Both straight donations and premium membership donations accepted
Adds new autonomous mines! General Atomics International created prototypes of these in direct response to China’s Spider mines (as seen in the Operation Anchorage DLC for Fallout 3).
The little mines can be crafted, thrown, picked up and so on. You can even get one as a friend. Read more under How to Play below.
The mines have to be crafted at a Chemistry bench under AUTOMINE but only after you locate the one at Poseidon Energy in the south east corner of the map. This mine can be found in the main reward room of the dungeon with Cutty, in the upper levels.
For console commands: help mine 4 weap
To use:
Equip like normal mines and throw them as you normally would. If no target can be found, the mine will stick by you until a target is detected. Then, off it goes.
Activate the mine to pick it back up, but only if it hasn’t already locked onto a target.
PROS:
-Autonomous
-Stealthy, their kills aren’t traced back to you
-Will stay by your side until there is a target
CONS:
-You gain no XP from their work
-While you and your companion(s) aren’t targets, anybody else could be, even non-hostiles.
-You can get caught in the attacks
About your new friend:
Your new friend, Sparky, is a damaged Auto Mine. The little guy can’t detonate :/
He will hang around you unless he gets spooked, in which case he will hide until it is safe again. We believe it is a robot’s equivalent of psychological trauma. However, he’s taken a liking to you!
Note he doesn’t count as a follower so you don’t have to dismiss anyone.
You can also dismiss him to a settlement by talking to him.
Installs like any other mod. No DLC or Mod requirements. Install with NMM/Vortex or enable through the Mods menu in Fallout 4.
Vanilla compatibility: This mod makes a persistent edit to the Poseidon Energy interior. Doesn’t break precombined.
Mod compatibility: For mod patches, (Horizon, AWKR whatever lol, etc) contact me should you make your own for upload to the Nexus so I can post links below.
For Mod Authors: This mod uses ‘AUMN’ as the shorthand for all form ID’s and file paths.
Available patches:
AWKCR VIS-G Patch!
Horizon Patch | Russian and English!
Check out the NeeherMods Facebook and Twitter below, I post project updates and stuff every Wednesday!