Terratec better future машина
Better Future
Они нацелены на то, чтобы снабжать майнеров за пределами мира предметами роскоши Их обычно классифицируют по их высокой эстетической ценности и умеренной функциональной ценности, и поэтому их оборудование часто намного дороже, чем аналоги других корпораций. Как и с другими Корпорациями, они также производят определенные блоки, которые предлагают уникальные тактические преимущества перед другими Корпорациями.
Better Future фокусируется на футуристическом дизайне и предлагает исследовательские блоки, подходящие для создания скоростных судов на воздушной подушке, самолетов и гонщиков.
Это также экологическая организация, предлагающая чистые источники энергии, такие как солнечные батареи, а также генератор плазменной печи, способный сжигать ВСЕ куски ресурсов.
В своих миссиях Better Future фокусируется на скорости и судне на воздушной подушке, а завершенные курсы Venture: наземные / воздушные ипподромы / антигравитация. Таким образом, их блоки идеально подходят для создания стабильных судов на воздушной подушке и даже антигравитационных небесных баз.
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Знания и информация
Better Future создает роскошные футуристические автомобили класса люкс. Его корпоративная философия заключается в том, что форма всегда должна быть столь же важной (если не более), чем функция. Хотя это может показаться странным выбором для создания машин для добычи полезных ископаемых из их дорогих технологий, люди, которые начинают использовать его продукты, клянутся ими и часто отказываются использовать предметы, сделанные кем-то еще. Они также предлагают бесплатную программу обучения Hover для всех, кто имеет действующую лицензию.
обоснование
«Дизайнеры, создающие ультратонкие, минималистичные и желанные объекты, превратили свои стилусы в серию экологически чистых, экологически чистых, экологически чистых комбайнов. Эти скрытые рекламные шутки дают нам возможность изыскать новый мир в стиле, для роскоши плата. Они все меняют, еще раз! «
Аватар Хабла при разговоре в диалоговом окне.
Рассказчик миссии «Лучшее будущее», выступая в диалоговом окне.
Корпорации
Данная статья описывает корпорации и задания с версии 1.4.8, в данный момент интенсивно дорабатывается.
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Галактическая Исследовательская Организация или же просто GSO
Именно эта корпорация дала толчок поискам, добыче и переработке ресурсов по необъятной Вселенной. Именно эта корпорация снабдила первых исследователей, путешественников, ученых, рудокопов и всех остальных лиц всем необходимым для успешных экспансий на планеты. Именно с этой корпорации и начинается наша Миссия.
Всеобщий раскол привел к глобальной и полномасштабной войне корпораций, которая продолжается и по сей день. Потеря огромного количества кадров, технологий, а также изматывающая война обескровили GSO. И все же те, кто не хотели каких либо реформ и понимали значимость и серьезность намерений корпорации, а так же посильная помощь сравнительно лояльной корпорации GeoCorp, дали GSO второе дыхание, позволив ей в силу всеразвитости вновь встать на ноги.
И все же, технологии которые предоставляет GSO являются морально устаревшими и особо ни на что не годными. Их блоки очень хрупки (хрупче только у Venture), орудия уступают другим в огневой мощи, дальности и скорострельности. Корпорация дает возможность развития новичкам, которых впоследствии может взять под свое крыло любая другая корпорация.
Миссии:
За все миссии даётся XP (опыт) и BB (Block-Bucks), а также контейнеры с различными блоками корпорации.
Обучающие миссии:
На этом обучающие миссии закончены!
Миссии GSO:
Примечания:
GeoCorp
GeoCorp в силу единой цели плотно сотрудничает с GSO, несмотря на то что война за ресурсы продолжается между обеими корпорациями, поэтому зачастую техи GeoCorp будут вооружены именно орудиями GSO.
Миссии:
За все миссии даётся XP (опыт) и BB (Block-Bucks), а также контейнеры с различными блоками корпорации.
Примечания:
Venture
Миссии:
За все миссии даётся XP (опыт) и BB (блок баксы)чем сложнее задание тем больше XP и BB вы получите.
Примечания:
Hawkeye
Корпорация практически не занимается промышленностью, соответственно толковых производственных линий и средств добычи у них нет, однако они все же имеют свои фабрикаторы, утилизаторы и пушки, а так же минималистические сборщики ресурсов, что наводит на мысль о том, что корпорация в силу своей доминантности активно занимается грабежами, налетами и запугиванием. Данная корпорация является наиболее агрессивной.
Миссии:
За все миссии даётся XP (опыт) и BB (Block-Bucks), а также контейнеры с различными блоками корпорации.
Примечание:
Better Future
Они обычно классифицируются по их высокой эстетической ценности и умеренной функциональной ценности, и поэтому их оборудование часто намного дороже, чем аналоги других корпораций. Как и другие корпорации, они также производят определенные блоки, которые предлагают уникальные тактические преимущества перед другими корпорациями.
Это также экологическая организация и предлагает чистые источники энергии, такие как солнечные панели, а также генератор плазменной печи, способный сжигать все куски ресурсов.
Миссии:
За все миссии даётся XP (опыт) и BB (блок баксы)чем сложнее задание тем больше XP и BB вы получите.
Reticule Research (В прошлом: EXP)
Корпорация очень сложная не каждый разберётся, но она очень эффективна главное понять её! Разрабы точно старались.
Better Future
Better Future is the fifth corporation in TerraTech and one of the two end-game corporations at V.1.3.3, the other being Hawkeye.
They aim to supply off-world miners with luxury items. They are usually categorized by their high aesthetic value and moderate functional value, and as such their equipment is often much more expensive than other corporations’ counterparts. As with other Corporations, they also manufacture certain blocks that offer unique tactical advantages over other Corporations.
Better Future focuses on futuristic design and offers prospectors blocks suitable for making speedy hovercraft, planes and racers.
It is also an environmentalist organization and offers clean energy sources such as solar panels, as well the Plasma Furnace Generator, capable of burning ALL resource chunks.
Better Future has a focus on speed and hovercraft in its missions, with Venture ground/air racetrack-like hover/anti-gravity courses to complete. As such, their blocks are ideal for creating Stable hovercraft, and even anti-gravity sky bases.
Its other products include malevolent weapons that are safe for the user to operate, but are less effective than the specializations of each Corporation, as the vast majority of them inflict energy damage and are not effective against shield and armor.
Contents
Lore and Information [ ]
Better Future builds high end luxury futuristic vehicles. Its corporate philosophy is that form must always be as important as (if not more so than) function. Although it might seem an odd choice to build off-world mining vehicles from their expensive technologies, people that start using its products swear by them and will often refuse to use items made by anyone else. They also offer a free Hover Training Program to anyone who holds a valid license.
Rationale [ ]
«Design geeks creating ultra sleek, minimalist, desirable objects have turned their styluses to developing a range of green, carbon negative, enviro-harvesters. These secretive hype-teases are selling us the opportunity to prospect the new world in style, for a luxury fee. They’re changing everything, yet again!» [1]
Hubl’s avatar when speaking in a dialogue box.
The Better Future mission narrator when speaking in a dialogue box.
Better Future’s corporation-specific NPC is Hubl [2] Hubl is the third Corporation-specific NPC that appears in several missions, after Crafty Mike and Sergeant Smash. Unlike most others, he can be interacted with, in a similar fashion to a Payload Terminal. Hubl Appears during the License Acquisition Mission, and the other two introductory missions (to their hover/anti-gravity technology), where he offers to sell sample techs that the player can use to complete the objectives. He is also an instructor of the Better Future Hover Training Program.
License Acquisition [ ]
Missions [ ]
Blocks [ ]
Standard Blocks | Structure | One Block • Faired One Block • One Face Blank Block • Stream One Block • Stream Corner One Block • Fin • Chassis One • Two Face Blank Block • Three Face Blank Block • Stream Fillet Block • Stream Internal Corner Block • Small Air Rig • Small Air Rig Extender • Stream Two Block • Stream Three Block • Stream Corner Two Block • Stream Corner Three Block • Stream Wide Two Block • Stream Wide Three Left Block • Stream Wide Three Right Block • Stream Extender Two Block • Stream Extender Three Block • Two Block • Three Block • Chassis Two • Chassis Three • Medium Air Rig • Medium Air Rig Extender • Stream Four Block • Stream Five Block • Stream Corner Four Block • Stream Corner Five Block • Stream Wide Four Left Block • Stream Wide Four Right Block • Stream Wide Five Left Block • Stream Wide Five Right Block • Streamline Extender Four Block • Streamline Extender Five Block • Four Block • Five Block • Chassis Four • Large Air Rig • Large Air Rig Extender |
---|---|---|
Control Blocks | eCab • AI Module | |
Wheels | Wheels | Small Angled Halo Wheel • Small Straight Halo Wheel • Small Side Halo Wheel • Small Long Halo Wheel • Medium Straight Halo Wheel • Medium Side Halo Wheel • Medium Angled Halo Wheel • Medium Long Halo Wheel • Large Side Halo Wheel • Large Straight Halo Wheel |
Skids | Small Skid Landing Gear • Medium Skid Landing Gear • Large Skid Landing Gear | |
Weapons | Energy | Plasma Flamethrower • Scatter Laser • DOT Laser • Laser Rifle • Assault Laser Streamlined • Trapdoor Assault Laser • F5 Laser • Speed Lance Laser • Gatling Laser • Cyber Disc Laser • Class D Laser Ray |
Melee | CLAW Plasma Cutter | |
Accessories | Lights | Small Light • Medium Light |
Meters | Radar • Speedometer • Altimeter | |
Gyroscopes | Active All Axis Gyro • Active Single Axis Gyro • Passive All Axis Gyro • Pitch Trim Gyro | |
Other | Swipe Collector • Payload Terminal • Block Controller Switch • Hover Power Controller • Stabilising Computer | |
Power | Generators | Plasma Furnace Generator • Solar Panel |
Batteries | Battery | |
Projectors | Repair Bubble Projector • Shield Bubble Projector | |
Manufacturing | Anchors | Sky Anchor |
Receivers | Air Receiver | |
Crafting | Fabricator • Refinery • Scrapper | |
Other | Mobile Delivery Cannon • Mobile SCU • Resource Blocks | |
Flight | Wings | Medium Outside Wing • Medium Middle Wing • Small Wing • Large Outside Wing • Tail Wing Small Air Brake • Medium Air Brake • Large Air Brake |
Propulsion | Linear Motion Engine Small Ion Drive • Medium Ion Drive • Small Rotor • Medium Rotor Small Adjustment Thruster • Medium Adjustment Thruster • Large Adjustment Thruster | |
Hovers | Small Hover Ring • Medium Hover Ring • Large Hover Ring Small Flipper Hover Left • Small Flipper Hover Right • Left Medium Hover Flipper • Right Medium Hover Flipper • Left Large Hover Flipper • Right Large Hover Flipper | |
Boosters | Orb Booster • Medium Booster • Large Booster | |
Fuel Tanks | Small Fuel Tank • Medium Fuel Tank • Large Fuel Tank | |
Gravitic | Anti-gravity Pip Engine • Anti-gravity Apple Engine • Anti-gravity Eco Engine • Gravity Magnifier Engine |
Trivia [ ]
History [ ]
Better Future was formerly a planned corporation. Its style seems to be largely influenced by IT companies and clean white laboratories (Like Aperture Science from the Portal Series), and futuristic technology that makes form meet function.
Hinting at release and reveal. [ ]
The encrypted teaser. (Click for animation.)
On the 5th of November 2018, Payload Studios initiated a publicity-stunt community puzzle which hinted at its soon arrival and gave spoilers of blocks and equipment Better Future would have in-game. The puzzle was advertised on the official TerraTechGame Facebook account, Twitter account, Forum, Discord server and also in-game in the home screen newsfeed.
Phase 1 [ ]
The first step of the puzzle was a simple code that ‘Sergeant Smash’ requested prospectors to help him translate into English. The code had been published on all the official community outlets but led to the Discord server in the end, and the puzzle could not be progressed without the usage of the Discord server. The code was relatively easy to crack, as it was a basic replacement code and it was solved within the first day through trial and error. The code read when translated:
The coded message instructed prospectors to go to the channel in the official Discord server called #discord-console (now renamed #better-future) and type the command ‘!project-(unknown)’ The command was later ascertained to be ‘project-planet’ through random attempts substituting six-letter words ending in t, which the encrypted message hinted. The correct command ‘!project-planet’ prompted ‘Tony’ (a bot) to paste the link ‘https://imgur.com/a/zvJk1bP ‘. It was later discovered that the key for the code hinted the word planet. The key for the code was:
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
C | G | H | I | E | 3 | L | M | N | O | B | P | D | A | R | S | T | F | U | V | W |
As such, it can be seen that the first six letters of the alphabet (abcedf) in the encoding corresponded to ‘planet’ in English.
Phase 2 [ ]
A cleaned-up complete version of the QR code.
The Imgur gallery linked by Tony contains a number of different pictures of computer screens or sketches most of them with some form of distortion. Many of them contain data which is related to TerraTech, such as sample 1 mentions ‘off-planet resources’, sample 3 shows a Better Future promotional image with the logo (unknown at the time), sample 4 shows nets of some Better Future blocks and sample 5 seems to show a GSO document.
While the photograph of the Better Future promotional image might have hinted at the puzzle’s outcome, the pictures were mostly irrelevant to the puzzle’s progression. The importance of the Imgur gallery was the small sections of QR code next to most of the pictures. When the pieces were put together, they formed a QR code that linked to http://project-planet.tech/. Phase two was completed in the same day as phase one.
Phase 3 [ ]
Matt showing the data momentarily on-stream.
The second coded gif send by Sergeant Smash.
The order in which the code is to be read in order to be translated.
Better Future eCab
The Better Future eCab is a grade 1 Control block manufactured by Better Future. Like all Better Future blocks, it can be crafted with a Better Future Fabricator.
It has 6 attachment point(s) and takes up 4 cell(s).
Usage [ ]
This is quite a versatile cab on its own, accounting for its decent overall performance well exceeding that of any other control block, only evenly matched by the Better Future AI Module. It’s integrated hover pads and gyros are the best part of it, as it can easily remain stability. While it might have problems scaling inclines, that is the problem of every known cab, so it is not really an issue. eCab is the fastest cab in game, easily reaching 70 mph, albeit has some over-steering issues inherent to hovers.
On the other hand, using it as a typical control block is extremely ineffective due to how much space it occupies for the low fuel capacity and the fact that all advantages it offers will be entirely lost if you forged your tech from different parts, and as for the hovering, you could use other flight block to compensate the lack thereof.
Like all cabs when it explodes it only pushes blocks away, dealing no damage
TerraTech – Complete Guide to Power
Today we focus on investigating all the methods of making power and compare how they work.
Batteries
Each of the five currently available corperations has a battery, how much can they store? and how tough are they?
Here are some reference numbers, from each corperations 1×1 blocks, a burst gun was used to determine the health as it deals a rounded number worth of damage, and very low damage at that.
Batteries
GSO
Capacity: 1.00
Health: 0.2
Build Points: 6
Price: 660BB
Price Per Capacity: 660BB
Capacity Per Block: 1.00
Geocorp
Capacity: 9.50
Health: 1.00
Build Points: 24
Price: 5,946BB
Price Per Capacity: 626BB
Capacity Per Block: 1.1875
Hawkeye
Capacity: 2.15
Health: 0.62
Build Points: 10
Price: 2,658BB
Price Per Capacity: 1,223BB
Capacity Per Block: 1.075
Venture
Capacity: 1.00
Health: 0.16
Build Points: 1
Price: 1,194BB
Price Per Capacity: 1,194BB
Better Future
Capacity: 2.25
Health: 0.39
Build Points: 6
Price: 2,466
Price Per Capacity: 1,096BB
Capacity Per Block: 1.125
To summarise batteries, the Geocorp battery offers the best value for money and most efficient in terms of capacity to space ratios, they are substantially more fragile than other batteries and will chain self-destruct the easiest.
The Hawkeye battery is the most durable battery per block BY FAR and will be a great choice if batteries are not significantly shielded in a combat tech, they are however the most expensive batteries
The GSO battery is very good as a middle ground between Hawkeye and Geocorp, being more durable than Geocorp and cheaper than Hawkeye.
The venture battery has no outstanding qualities and is outperformed in every regard by the identically sized GSO battery, with its only advantages being fractionally less self destruct damage and a tiny reduction in weight.
The worst battery, most unexpectedly is the better future battery, less durable than GSO, more expensive than it per capacity and having inferior hook points the identically sized Hawkeye battery. As a potential point of interest, i did expect the better future battery to be the superior choice of capacity to space ratio as this is a feature found in its solar panels.
Wireless Chargers
Wireless charges are a very useful part of Terratech`s power economy, allowing you to pass power between points, potentially at long distances, this can easily be setup to create one way wiring systems for large bases, or be used with a support AI to add extra batteries to your tech while keeping them out of harms way.
So, lets work out what each of these does.
GSO
Transfer Rate: 0.091B/s
Transfer Range: 19.5 Blocks
Health: 0.39
Cost: 8,253BB
Cable Cost (Cost/Distance): 423.23BB/block
Cable Strength (Power*Distance): 1.7745
Venture
Transfer Rate: 0.16B/s
Transfer Range: 9.5 Blocks
Health: 0.24
Cost: 13,584BB
Cable Cost (Cost/Distance): 1429.89BB/block
Cable Strength (Power*Distance): 1.52
Geocorp
Transfer Rate: 0.0416B/s
Transfer Range: 39.5 Blocks
Health: 0.77
Cost: 12,843BB
Cable Cost (Cost/Distance): 325.14BB/block
Cable Strength (Power*Distance): 1.6432
Unlike batteries when a few circumstances can lead to different choices, when it comes to wireless charging there is one outstanding and clear winner, the GSO wireless charger, having more than double the relative health of the Geocorp charger, its stronger than the venture one in strength, more than four times more cost effective than it, is far easier to obtain in campaign mode (and in higher quantities) than the Geocorp one, its initial cost for a small base is lower.
It can be said that the only exception would be if you wanted to charge a hovercraft, but anchored blocks can seemingly hold an infinite weight, so it still works out better to just stack up some blocks and use GSO ones, if it really is a problem parking close enough to them, this rare occasion could call for Geocorp wireless chargers
Some other things to note, it does appear there is no latency with wireless charging (no power is lost when transferring) however when using lots of them, sometimes power can seem to be lost if two sources are passing power between them, make sure not to connect two items with passive chargers!
Generators and Solar Panels
When considering to build a base, or carry a portable source of power, you need to know what generators can do, this section will cover renewables and non-renewables.
Renewables
GSO Solar Panel
Cost: 1,149BB
Output: 0.056B/s
Cost to achieve 1B/s: 20,682BB
Limitation: Daytime only
Strength: Best value for money power option in the game by far.
Geocorp Geothermal Generator
Cost: 1,890BB
Output: 0.22B/s
Cost to achieve 1B/s: 9,450BB (N/A in a real scenario)
Limitation: Needs a geothermal vent on a mountain
Strength: Excellent early game option, usage limitations do prevent it from beating the GSO solar panel in the late game, though it is still a good all rounder if you plan on building a base in the hilly Biome.
Better Future Solar Panel
Cost: 3,213BB
Output: 0.125B/s
Cost to achieve 1B/s: 25,704BB
Limitations: No anchor, Daytime only
Strength: Its the strongest renewable, though it is not as cost efficient as GSO it provides less lag for giant bases and begins power production at twice the rate of GSO, you will probably use these the most out of any power generation option.
Non-Renewables
GSO Anchored Generator
Cost: 1,389BB
Fuel Cost: 225BB
Output: 0.7B/s
Total Output: 13.25B (19s)
Geocorp Anchored Generator
Cost: 1,308BB
Fuel Cost: 225BB
Output: 0.324B/s
Total Output: 19.45B (60s)
Strengths: Best Generator for efficiency, though only by 10% overall compared to a better future plasma generator, (40% on raw cost efficiency) though its low rate of generation can hamper it compared to the renewable options, with one Carbius fuel rod costing BB1800, over a long period of play, it will be out performed by renewable options, and is comparable to a geothermal generator, which does not cost anything to use.
For Context, in just an hours use, solar panels will permanently generate more power (with fuel costs alone). However this generator does provide a realistic option to get through the night without losing as much power, BB1800 per night is generally quite affordable, when even high level techs can drop 10-15KBB each in the late game.
Better Future Plasma Generator (Celestian Fuel)
Cost: 2,778BB
Fuel Cost: 720BB
Output: 1.25B/s
Total Output: 16.4B (13s)
Limitations: Low efficiency
Strengths: Turns waste into power, if you do not need money, and quite efficiently at that, works extremely well with cheaper fuels too.
With Carbius (common fuel) as fuel
Fuel Cost: 270BB
Output: 0.55B/s
Total Output: 8.25B (15s)
With Erudian as fuel
Fuel Cost: 699BB
Output: 1.17B/s
Total Output: 16.4B (14s)
Note: this still works out better than buying Fibron with the sold Ingots/crystals at teir 3
With a Fibron Stick as fuel
Fuel Cost: 216 Total (27 each)
Output: 0.445B/s
Total Output: 13.35B (30s)
Strengths: Produces power from things which are not normally fuel, any waste can be recycled for fuel, Extremely good option with Fibron due to the nature of its scaling, its actually very efficient despite what the tooltip may imply as its actually more efficient than the GSO anchored generator.
Overall, if you need to make power or have some sort of an emergency generator for when under attack, the plasma generator takes this roll on with pride, it generates power at the fastest rate with Celestian, and offers a good option with Fibron if you do not need much fed into your defence, unlike the GSO one though, it can make fuel with anything you have lying around, so you will always be prepared.
Mobile Generators
GSO Mobile Generator
Cost: 12,582BB
Fuel Cost: 225BB
Output: 0.35B/s
Total Output: 6.25B (18s)
Strength: Faster than the Hawkeye one, though less cost efficient if used to offset power drain.
Hawkeye Mobile Generator
Cost: 14,061BB
Fuel Cost: 225BB
Output: 0.17B/s
Total Output: 10.25B (60s)
Strength: More cost effective than the GSO one, but generates power slowly.
For general use, avoid generators and stick to the GSO solar panels, if for some reason you are worried about running out of power at night in campaign mode, the Geocorp generator offers the best fuel to power ratio, for emergency generators in late game bases, stick a few GSO generators on with a venture scrapper and add bricks of Olastic fuel when needed as they are cheaper to buy than the fuel in a plasma generator. (And make 1.1B/s vs the three times more expensive 1.25B/s plasma generator), though the plasma generator offers a unique utility of taking any fuel (and generating at the fastest rate with it, except for Teir 2 fuels)
Oh and before we go there is one more thing here, i suppose i should cover it, it is a renewable afterall.
Dynamo Generator
Cost: N/A (obtained through missions only, random chance)
Output: Shields
The second to last part of this guide, features some handy information about this games most buggy feature! shields! when they do their job, they stop your blocks taking damage, but please keep in mind that they do not always achieve this and that size is as important as strength or efficiency as it can reduce the overlap bug with explosions.
Shields
GSO
Size: 4.5 blocks
Energy Cost: 1.0x
Activation Cost: 0.2
Type: Basic
Cost:
Venture
Size: 3.5 blocks
Energy Cost: 0.3x
Activation Cost: 0.05
Type: Basic
Cost:
Hawkeye
Size: 8.5 blocks
Energy Cost: 1.67x
Activation Cost: 0.5
Type: Resistant Faces
Cost:
Better Future
Size: 5.5 blocks
Energy Cost: 1.33x
Activation Cost: 0.3
Type: Resistant Faces
Cost:
In terms of what a shield is supposed to do, where practical venture shields are almost impenetrable when compared to other shields as they are more efficient, however Hawkeye shields can cover a larger area freeing up space for other blocks, at the cost of a shields durability.
Unfortunately the real mechanics of shields are never taken advantage of due to the shield bug as the only thing that protects against this error is having the explosion further away, achieved by a larger bubble, making Hawkeye shields the only viable option in campaign once GSO reaches level 5 or Hawkeye reaches level 3 (venture level 3 can also provide a problem with small shields).
Please note, all shields have a “passive drain” effect, while in normal play this is not noticed particularly slowly, it should be noted that the battery capacity of a tech should be at least 5 times the activation cost to avoid passive drain making a tech need to constantly recharge as this effect appears to have been made dramatically stronger at some point without being included in patch notes.
Regen Bubbles
Regeneration Fields or bubbles, whatever you want to call them, are an essential part of the game, they make sure you don`t have to replace blocks in your tech constantly and can keep you alive! they are best paired with shields as they can only protect against a low amount of damage without one.
GSO
Size: 4.5 blocks
Energy Cost: 0.3 per 1.0 health
Startup Cost: 0.2
Regeneration: 0.167/s
Cost: 1,071
Geocorp
Size: 9
Energy Cost: 0.6 per 1.0 health
Startup Cost: 0.6
Regeneration: 0.25/s
Cost: 8,472
Venture
Size: 3.25 blocks
Energy Cost: 0.15 per 1.0 health
Startup Cost: 0.067
Regeneration: 0.125/s
Cost: 8,046
Hawkeye
Size: 7.5 blocks
Energy Cost: 0.4 per 1.0 health
Startup Cost: 0.5
Regeneration: 0.5/s
Cost: 7,674
Better Future
Size: 6 blocks
Energy Cost: 0.3 per 1.0 health
Startup Cost: 0.35
Regeneration: 0.33/s
Cost: 7,485
With repair bubbles, there are a few things that are clear, the venture repair bubble is a complete joke, being one of the worst items in this entire guide, its slow to heal, its tiny, and in practice the energy returns would be outweighed by the sheer number of them to cover a real tech.
While the last three are all useful in their own way, the better future one isn’t worth it, it has a slower regeneration rate than Hawkeye and its also smaller, with a small power gain between them and almost identical prices, the Hawkeye one will generally be what you use for most techs, the better future one will not.
With that said though, the extra size provided by the Geocorp one is definitely worth it, keep in mind these are spheres so the extra radius provided will cover ALOT more blocks, its regen rate is good, though if possible, the Hawkeye ones are better where they can be used, as the cost to sustain and heal on the Geocorp one is vastly inferior.
But the real winner is actually quite unexpected, the GSO one still provides enough regen for under most techs shields to deal with light Shieldbugging, and it comes at 1/7th of the cost of all the others, this paired with its acceptable drain rate (where the other two are very high) i would have to say this is the true winner out of them all, Hawkeye being a close second.
Summary
So what components should i be putting in my tech? well it depends on three things:
Early game is where your unlocked companies are:
Mid game is where your companies are:
Late Game is anything past the above, with that in mind Lets split this into 3 categories.
[Early Game, Low Budget]
[Mid Game, Low Shieldbug Weapons Available, Medium Budget]
[Late Game, Shieldbugging weapons available, High Budget]